These are features, Q&As, essays, and more that I've published on Side Quest.
The Books That Weren't and the Campaign That Was
40 years of Ultima: Q&A with Richard Garriott
Q&A with Gallant Knight Game's Alan Bahr
Conan the Destroyer is my Favorite Christmas Movie
When Tea Rolls a 20: Q&A with Black Lotus Tea Co.
What Makes a Good Zelda Game (And Why it's not Skyward Sword)
Star Wars is Stupid (And There's Nothing Wrong with That)
Pandemic Play: How COVID-19 Changed Tabletop RPGs for Then and (Maybe) Forever
Green Mountain Mead: Q&A with Groennfell Meadery
Cease & Desist: Nintendo, the Games Industry, and the Practice of Shutting Down Fans
Fat Dragon Art: Q&A w/ Carolyn Smith
Skyrim Talk: Q&A w/ Lead Designer Bruce Nesmith
Zelda Metal: Q&A w/ Master Sword's Matt Farkas
Orcs, Coffee, and the Rise of Cozy Fantasy
Heroes of Cerulea: Q&A w/ Lucas Falk of Blackfisk Publishing
A (Nostalgic) Look Back on the Nintendo 64
Dungeons & Dragons Fumbles the Dice: The OGL 1.1 Controversy
How Do You Make the World's Best Clock Better?
Q&A w/ Champion Comics & Coffee's Rory Malone
Dungeon Metal: Q&A w/ Throne of Iron's Tucker Thomasson
The Trouble with Tears of the Kingdom
Star Wars TV Fixes the Movies (That's Kind of a Problem)
All Alone in the Night: Revisiting Babylon 5
Was Gundam Wing Ever Actually Good?
Sexualized Characters, Bouncing Boobs & Unicorn Overlord
When Does Narrative Matter in Video Games? (And Why Does Unicorn Overlord Struggle?)